GAME ART - Exercise

1/9/2023 - 20/10/2023 || Week 1 - Week 8
Foo Hui Xin || 0351665
Game Art || Bachelor of Design in Creative Media
Exercise - World Creation (Fantasy)


1 || Lectures

Week 2

Art Direction


Character Idea Proposal


Ideate characters in 3D



Week 3

Sketch and trying out different body shapes


Research & Development stage




Features of characters


Week 4

Character making


Arena movement


Character body types


Style


Outfit and body type matches their role and how they function




Week 5

Recap


Props in games


Level of Detail (bg in games)






Week 6

World Creation/ Arena


How the game works


Character's role


Arena


Arena Sketch


Week 7

Arena, Prop functions, uses


Cont.


Object placement


Week 8

ILW


Week 9

NIL


Week 10


Polymesh in games


Game Optimisation


3D movement


cont.


Week 11

Substance 3D Painter (from creative cloud)
- used to colour and texture 3D stuff

For games, when we export the 3D file, we save it is .fpx to bring it over to (eg.) Substance to paint over
.fpx can dissect all the assets. For animation, rigging, etc
.obj is the whole thing, where subtools are not separated

Substance 3D painter, adding textures

wow

Mixamo for character rigging


Week 12

.FBX- a container that contains every model, every single data set attached to a the model, inclusive of animation, rigging, texture, UV, as a whole
.OBJ- JUST the model, nothing else

for topogun- use .obj


topogun 2
save 3d model as obj (one subtool only) 
load reference in topogun 2

to move around- opt + lmb click & drag
to pan- opt + middle mouse button (scroller) click & drag
to zoonm- scoller

to combine 2 vertex into 1- hold. control first, click vertex & drag it to the other & let go of lmb
to connect 2 vertex with an edge- hold control n click
to make another vertex in an edge- click edge, hold shift n click on somewhr on edge

click 'view ref' (top left) to toggle model off n on 

topology ref



















select all, then 'create sym'

after creating symmetry, connect mesh tgt with snapping vertex tgt

click 'view mesh' to see through


topogun 1 by 1 subtool —> bring all obj in blender—> UV unwrap —> assign basic material to each subtool & name accordingly—> export fbx file —> substance painter



Week 13


textures:
hdri haven- https://polyhaven.com/hdris (BG)

chara rigging- mixamo




blender videos that helped me:
when zoom or navigating feels like u r moving rocks or swimming thru an opposite current- https://youtu.be/gmXEtKW5otQ?si=lis_gTxHzF9g9kKb 
making holes in objects with modifier boolean- https://youtu.be/kZD8sSX7NtU?si=FFj58mmuBZ-kTBOE






2 || Instruction


Exercise - World Creation (Fantasy ) 
ART DIRECTION Proposal with Sketches and Thumbnails

You are to choose a game that you intend to alter the art direction/aesthetics. (*note that you are not creating a game design, only art) Based on your choice you are to then create a world with initial concept arts and collections of reference and extracting information/components that is shown in your mood board which explains the following:
  1. Time
  2. Era
  3. Ambience and mood
  4. Back story
  5. Crisis
  6. Culture – design component representing their race, worship, colors, materials used, etc
  7. Ecosystem – who lives there, what do they do, animals, creatures, flora etc
  8. Geolocation – plain, mountain pass, dungeons, temples ruins, highlands, sea, river, forest etc.
  9. Architectural design – structure, monuments, relics etc
  10. Resource – nuclear, oil, crystal etc
  11. Genre – Horror, Comedy, Drama etc
  12. Target audience – range max to 8 years
  13. Theme - (Fantasy – South East Asian) + Sci-fi, Post War, Post Apocalypse, Medieval, etc.
  14. Classes/hierarchy
  15. Transport – man made, animal, hybrids, portals etc.
You are to include South East Asian culture, folklore or any unique component to your design. Your art style could be following any style as long as you alter it to define a unique style with functions and aesthetically pleasing.

Submission:
Slide in .pdf format landscape. 16:9






3D model 

Credits: "Bubblegum Bibi t-pose Brawl Stars" (https://skfb.ly/oHInY) by shertiku is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Shelly (Brawl Stars)" (https://skfb.ly/orXFu) by ivan.vladimirov08 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Colette t-pose Brawl Stars" (https://skfb.ly/oHLxW) by shertiku is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"El Tigro t-pose Brawl Stars" (https://skfb.ly/oHQrH) by shertiku is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

chibi body model base



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